1. Creating one-finger chords
submitted by
Mr.XR on 1 September 2004
By tuning the suboscillators in the V-Synth to a musical value like a third or a fifth
(or seventh, sixth, etc.) you can create 4-voice chords that can be triggered with one
finger. Great for those typical house and d&b progressions. To tune the suboscillators you
need to use the "Fat" parameter. Since there is no readout in real-world values for the tuning of
the sub-oscillators, you need to rely on your ears to tune them to an appropiate interval.
2. Creating realistic TB-303 acid sounds
submitted by
Artemio on 4 January 2005
If you want to recreate the distrinct sound of the 303,
you have to know a couple tricks that will make your patch
sound like a real TB bass line.
First off, you need an analogue wave similar to that of the original TB.
Basically, it's a square wave, but with a slightly wider pulse
width. I suggest to use the "LA Square" wave, and set Pulse Width to 8-10.
Then, of course you need to set COSM1 to "TB Filter". Set Cutoff to 0,
Resonance to 50-80, and create an envelope for Cutoff (A=12-14, D=35, S=0, R=35)
with depth of +30-40. Note the short filter attack: it recreated the original
"duck" type envelope of the real 303.
You may add a slight attack (A=12-14) to the TVA envelope to make the sound smoother.
Route this patch to "Guitar Multi" MFX to make it sound like a TB with an analogue overdrive pedal.
3. Creating your own hybrid synth monster
submitted by
Mr.XR on 1 September 2004
With it's semi-modular architecture the V-Synth allows the user to create all kinds of
hybrid synthesizers by combining different building blocks. Take two sine wave oscillators
and combine them with FM to mimic a classic DX7 and run the result through the TB Filter
to create a DX-303 or a TB-7. Or combine an LA Waveform with a PCM wave that is using
VariPhrase for a 21st century version of the D-50.
4. Making your patches sound more "analoguish"
submitted by
Artemio on 4 February 2005
In order to make your V-Synth patches sound closer to real analogue
synthesisers, you need to set all available LFOs to (subtly) randomly
modulate sound's parameters. If some of the LFOs in your patch are
already occupied, just use the rest. In order to archieve the best results of
parameter randomisation, be sure to set the rates of LFOs to different values.
Simply use random LFOs with rates of 50-70 and modulation depths of around +/- 8-12.
Despite that there is only one LFO per synthesis block (OSC, COSM, TVA), you can
route the same LFO with several parameters with different depth values (positive/negative).
For example, set OSC1(2) LFO pitch depth to +10 and formant (fat) depth to -8,
then set COSM1(2) parameter 1 depth to +12 and parameter 2 depth to -10.
You'll be amazed how much more lifeful your patches will sound. Not only this method
can be applied to VA patches, but to any sounds that need some more life
in them.
5. Mangling sample loops with Time Trip
submitted by
Artemio on 1 September 2004
The nice feature of the time trip function is that no matter how
and for how long you mangle the sample, when you stop using the time trip
(e.g. release the TTP or the D-beams), if the tempo sync is on, the sample
will keep on playing with the beat - it instantly restarts from the proper
time. This way you can scratch the sample or freezee it at certain moments,
adding various cool effects to it, and you'll never loose the beat - and this makes
this tool truly amazing.
In addition, if you switch the legato playback on, you can freeze
the sample at some point, and play the freeze buzz legato like a synth wave,
and then release it to return to the original sample loop - this makes
adding interesting ad-libs to the loop using the time-frozen parts of the loop itself.
6. Multiplying V-Synth's synth engine by two
By using the direct output wired to the line input,
and layering two patches, you can send one patch to the
external OSC of another, and virtually multiply
the V-Synth's possibilities by two.
Create a patch, and, using the Effects screen, send it to the direct output; save this patch.
Then create another patch with one of the OSCs set to external and save it. Now layer these patches
(e.g. in MODE -> Setup -> MIDI -> Part MIDI set them both to MIDI channel 1)
and you will have patch 1 routed to the external OSC input of patch 2.
This way, you will virtually have a monsterous modular synth that boasts 26 envelopes,
10 LFOs, 3 multi-mode oscillators and two modulators!
7. Simulating vocoded drum loops
submitted by
Artemio on 2 September 2004
Using a combination of the "envelope ring" modulator and a side-band filter,
it is possible to make te V-Synth turn your drum loops into buzzy rhythmic
vocoder-like sounds.
All you need is choose a saw wave for OSC1, then pick up a drum loop for OSC2
and set it's playback mode to legato so you can change chords continuously.
Choose "envelope ring" for the modulator,
which will make the saw wave's (OSC1) level be modulated by the drum loop (OSC2).
Now add a bit of life to this sound by turning on COSM1 and setting it to a side-band
filter with a width of 30-40. This way the sound gets more "robotic", and very
alike with that you'd create using a real vocoder. Play some chords, change them
smoothly (legato) and hear what a magic pulsating sound you got.
You can set the COSM2 to Dual Filter (BPF/BPF) and tweak it a bit to add a more
distinct character to the sound. Set a tempo-sync'd LFO to modulate
both filters' cutoffs and your vocoded loop will "talk".
8. Smart usage of the TimeTrip Pad
submitted by
Artemio on 19 December 2005
In the main tab of the OSC 1 and 2 you can see that it is possible
to switch the TimeTrip function of the oscillators off. Here are some wonderful
applications of this powerful feature which seems too simple at the start.
Assign a drum loop to OSC 1 and a phrase loop (e.g. a bassline) to OSC 2, then
make sure they play in sync. Switch the TimeTrip function for OSC 2 off. Now press
and hold a key, and scratch the TTP. The phrase loop plays normally while you can
add various reverses, effects and scratched by mangling the drum loop -
and since the V-Synth will always keep these samples in sync you will get very cool
music out of it with just two loops.
Now try mixing two different synchronised drum loops, one with TTP on and other with TTP off.
When working with the TimeTrip Pad, remember that you can freeze the sample, and perform these
freezes by fast tapping/hitting it, creating "frozen" buzzy ad-libs. This is a very good
method for creating new complex grooves.
9. Stretching one sample across the whole keyboard range
One of the most remarquable interest of V-Synth lies in its ability to stretch one
sample across the whole keyboard range with a higher realism compared to any other
conventional sampler (we are not talking about multi-split samples here).
When a sample is encoded using the "Solo" algorithm, one can add further realism by
programming a formant key-follow (e.g Formant KF=+50 and possibly correct the overall
tonal balance using the global Formant parameter). Formant key-follow acts as a kind
of physical modelling, modifying the shape of the vocal tract to make it fit the
frequency range one wants to played: a male singer sample with an original pitch
of C2 can't be transposed up to G4 convincingly, even on a V-Synth (just as the
male singer can't sing a G4 in real life!!!), unless one modifies the vocal tract
accordingly (the Formant parameter), turning it into a female or child vocal tract
for example.
That's what Formant Key-Follow does automatically, increasing the formants on higher
keys, decreasing the formants on the lower range. And it not only works for vocal samples,
but for a wide range of monadic acoustic instruements: here, Formant KF can be used to
emulate a change of the instrument shape itself, turning a larger body (alto) to a smaller
one (soprano) for example. And this works as a wonder for wind and brass instruments,
as well as plucked strings (sometimes).
10. Turning percussion loops into kits
Load a drum/percussion loop wav file into V-Synth, encode it with the Backing algorithm
and make sure to set the encoding threshold properly to ensure that all individual sounds
have been detected.
Then, start programming a patch with the following settings (starting
from INIT PATCH): OSC1: PCM, make sure you select the imported loop, turn the playback mode
to EVENT and assign pitch key follow to +0. You then can access each individual sound
through each key: instead of a drum loop, you get a drum kit (and you can use the
arpeggiator to trigger new rhythm and sounds).
But, the fun really begins when you use VariPhrase to turn this drum kit into life: for
example, try to assign time control to velocity (time=+10, time offset=ZERO, env. depth=+63,
velocity curve=1, velocity sens=+63) and pitch to aftertouch (through the matrix control).
Then you get an incredible kit where each "slice" that has been assigned to each key starts
having it's own life: the softer you play, the longer the sounds become, the harder, the shorter
(you can emulate muted congas with success) and you can use aftertouch with one finger
to control the pitch of a sound triggered by another finger (great for congas as well).
And if you are interested in noise/industrial kits, just leave time offset=ZERO with no other
velocity sensitivity. It is really worth a try!
11. Using the V-Synth as a realtime filterbank
submitted by
Mr.XR on 1 September 2004
By setting up different zones with a different combination of COSM filters for
each zone and external audio as the source for each zone you can create all kinds
of cool realtime filtering effects by simply pressing the keys for the different
zones to switch between a high resonant LPF to a HPF that is modulated by an LFO to
a side-band filter etc.
When the audio is coming from an external MIDI-sync'd source, you can sync the LFOs
and delay effects in the V-Synth so everything is happening under one groove.
On top of that you can use the arpeggiator to travel through the different zones.
You can create all kinds of impossible filter sequences using this approach.
Resample the result and use it as a new waveform that can be time-stretched and
pitched after encoding.
12. Using the attack and sustain menu waveforms
submitted by
Mr.XR on 1 September 2004
OS 1.x waveform set contains "attack" and "sustain" menu waveforms.
Ever wondered what these are good for? After all they all play the same pitch.
Not if you activate the robot. Then all the waves will be tuned to the actual key
that they are on. Now use the time functions to stretch the attacks into full
soundscapes or squeeze the sustains until they sound like short attacks.
Or combine the attacks and the sustains by using two PCM oscillators.
Anyway you will get a patch that sounds different on every key.
13. Using the side-band filters on white noise
submitted by
Mr.XR on 1 September 2004
The side-band filters will take out all the non-harmonic content from a waveform and leave only
the harmonics of the fundamental frequency (corresponding to the key played) intact. If you use it on the white noise waveform in the analog oscillator
section you can create all kinds of interesting attacks and sustains. Check the patch called
Dreadnought in the Howard Scarr collection to see what it can do. In this patch the
side-band-filtered white noise is used to create the overtones of a steel string guitar.
Combined with the PCM sample of a nylon guitar it makes a very realistic-sounding guitar patch.
Try changing the length of the noise burst for variations.